I’m busy working on a companion text to Graphic Design Theory: Readings from the Field. This new book, Digital Design Theory: Essential Texts for the Graphic Designer, (Princeton Architectural Press 2016), will bridge the gap between the discourse of print design and the discourse of interactive experience by examining the impact of computation upon the field of design. 

As graphic design moves from the creation of closed, static objects to the development of open, interactive frameworks, designers seek to understand their own rapidly shifting profession. Digital Design Theory is a carefully curated introduction (1960-present) to ground-breaking primary texts that move the reader through this transformation, supplying the background necessary for an understanding of digital design vocabulary and thought. This collection begins in the 1960s, a period in which code began to pervade the design world. Essential works not only by designers, but also programmers, present the two threads of discourse—design and computation—that have rapidly merged into the increasingly interactive field of contemporary graphic design.
Topics will range from graphic design’s ongoing fascination with mathematical, programmatic design methodologies, to early strivings for an authentic digital aesthetic, to the move from object-based design to experience-based design. Also included will be considerations of influential texts by programmers, texts which promote Open Source ideology, collaborative making and hackathon culture. Potential authors include influential makers such as Ladislav Sutnar, Aaron Marcus, Muriel Cooper, Zuzana Licko, April Greiman, Richard Stallman, Clement Mok, John Maeda, Brenda Laurel, Matthew Fuller, Hugh Dubberly, Luna Maurer, Ben Fry, Casey Reas, Avinash Rajagopal, Khoi Vinh, and Peter Lunenfeld.
Look for Digital Design Theory Spring 2016.

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